Reckless Abandon LLC

Hero's of Phandalon find Pinetree

12-3-2016 – Cade Tosscobble Esquire

The party started off looking at runes etched into a stone that they believed could be used for teleportation. Cade investigates the stone and makes no discovery on the nature of the runes, but for some reason one rune reminds him of Transcendor Manor back in Phandalon.

When Aldrik says “Transcendor Manor”, a rune lights up.

After multiple tries, stating and restating names of known locations, the party is unsuccessful in activating the teleportation ability of the stone.

Studying the runes more closely we can make out some of the following primitive shapes, a mountain, Transcendor Manor, and a town.
Using Smoosh’s knowledge of the surrounding area, we take a guess at “Dawnridge Mountains”, and the mountain rune lights up.

Trying out a few more local locales the party is successful in getting the Fallcrest rune, and the Hammerfast rune, and Harkonwold ruined to light.

Now the party starts to try different combinations to get the stone to teleport.

After additional research, the language of the stone looks very similar to giant, so Morgram being fluent in giants starts to try different locations in giant.
The successful formula seems to be {current location} {desired location} in giant.

The party’s first test is to Fallcrest, so after speaking, “Dawnforge Fallcrest” the party appears exhausted in a field off a road just south of Fallcrest.
Fallcrest is a small town built out of the ruins of a larger town, history of the larger town is unknown. A rough estimate of the population would be around two thousand people. The city stands among the Moon Hills at the Nentir Falls.

Party being exhausted from the teleport, finds a local Inn named the “Red Dragon” After some discussion with the Inn Keeper, the party finds out a few locations that may help them in their endeavors to get information on Pineridge. The Temple and the Exchange are recommended as locations that may help get more insight on Pineridge.

The party meets a Trader named Aethart at the exchange, the party is able to sell a sword for 900 gp, but was not able to find any information out about Pinecrest.

At the Temple of Pelor the party meets a Priest Jamas, we purchase three potions of healing, and 3 potions of greater healing, but unable to find any information about Pineridge.

The party rest that night at the Inn to recover from their exhaustion, and Morgram and Crumm get lucky that night, Morgram with a sleazy Inn whore, and Crumm with a slow-witted sheep.

The party does a quick inventory of all the locations available for them to teleport.

Dawnforge – Original location found in the mountains after leaving the goblin city.
Harkonwold – Unknown
Fallcrest – Present city.
Hammerfast – Dwarven city/forge – never visited
Transcendor Manor – “Home” in city of Phandalon.

The party returns to the teleportation stone outside Fallcrest and attempts to teleport to Harkonwold. The attempt is a failure as the party remains at their present location, but they are still affected by the attempt with exhaustion and Crumm pukes on his shoes.

Aldrik has an idea that we may only be able to visit cities that someone in the party has been to before.

The party makes a second attempt, and tries for Transcendor Manor, this time the party appears in complete darkness with only the sound of Crumm’s whimpers to be heard. The party finds themselves in the basement of Transcendor Manor to the reeking smell of rotting bodies, or from Crumm’s emptied bowels from his fear of darkness.

The party finds beds and sleeps for the first night in the manor do to the level of exhaustion of double transporting, after removing the rotting corpses from the rooms.

The party makes its way into town to follow-up on a few matters. Welby stops by his aunt’s house to warn her about the ungodly nature of Morgram’s junk. The rest of the party goes to the Town Hall to meetup with Sildar. Who is now the acting “mayor” of Phandalon.

Sildar informs the party that Sister Graele left Phandalon for parts unknown, and helps the party find the location of Pinecrest.

Sildar tells the party that the town has freed up the title of Manor for the party to purchase. The party purchases the manor for two hundred gold and gives
Sildar another five hundred gold to clean and fixes the roof.

The party goes to the Inn for a more comfortable night of sleep, but is informed that Droop is unwelcomed, so they drop him off at Welby and Cade’s aunts barn.

Welby decides to investigate Sister Graele’s house to discover information about where she might have gone, to find that she left for Dawnforge.

The next day the party decides to outfit Droop in the finest armor and weapons a goblin has ever worn.

The party goes the teleport stone in the basement of Transcendor Manor and teleport back to the Dawnforge Mountain from where they started.

The party continues on the original path that they were travelling to reach Pinecrest when they are ambushed by numerous gnolls and two giants! Most of the party is caught off guard by the surprise attack, Welby and Cade being seasoned adventures are able to read the signs and see the ambush just before the gnolls attack. Morgram pushes his way through the confusion and the chaos by using his rage to drive him to the closes enemy.

The party is immediately attacked by a rain of arrows from the gnoll archers, Crumm and Cade are hit by arrows. Welby detects gnolls off to the side of the party and moves behind some stone to confront them, but is unsuccessful with the quick melee. Morgram rages forward into the fray to find an enemy worthy to die by his axe, and drives his axe deep into the enemy.

Cade reaches out across the astral plane to pull energies from an ancient god that now slumbers in the ether to reform his body into that of a black dragon. Spreading his newly formed wings, Welby lifts himself up high into the air.

Cade is immediately hit with a large rock thrown from a nearby giant, and followed by multitude of arrows from surrounding gnolls, Cade is injured, but the new form is much more resilient to the damage.

Welby continues his battle with the gnolls among the rocks with slight success, this combat style on one on one is unfamiliar to Welby.

Smosh rushes over to support Welby, to draw attention away from Welby and allow him to find better attack angles against the gnolls.

Cade lines up and breaths a line of acid that covers one giant and a few gnolls. The damage injures the giant, but completely dissolves the gnolls.

Crumm runs along the edge of the ravine to attack two gnolls that have been shooting at Cade in his dragon form.

Aldrik summons a fireball and explodes it on both dragons and a host of gnolls, killing the previously injured giant and cooking two gnolls.

Welby with Smoosh’s help is now able to start finishing off the gnolls among the rocks.

Crumm moves into combat with the two gnolls across from cades and engages them in combat.

Cade almost close of losing the dragon form flies down to attack the last giant, he lands two claws, but was unable to kill it.

Cade takes another arrow hit from a gnoll, and reforms back into his Halfling form at the feet of the giant.

The giant rears back and clubs Cade with a might blow, but luckily in Cade’s original form he has barely been hurt and is able to endure.

Aldrik summons up the energy for another fireball, this time catch the last giant and a few more gnolls, the gnolls are killed immediately, but the giant remains.

Cade pulling out his Wand of Magic Missiles and fires all but one of his charges finally delivers the kill blow to the final giant.

Crumm kills one of the gnolls on the top of the ravine, and now only has the other one left to battle.

Welby and Smosh kill the last of the gnolls among the rocks, allows Welby to switch to his hand crossbow.

Aldrik moves up into the heart of the battle to get close enough to heal as many of the party members as he can.

AS the final minutes of the battle rages on, even Droop is able to land a killing blow on the gnoll ambushers.

After the battle the party finds many interesting items among the gnolls, a necklace with a serpent haired head of a lady,

Aldrik using the party Helm of Languages is able to decipher the note. It was orders to the gnoll leader Smosh to kill the party from the Black Spider.

The party decides to return the favor and scribble are own note,” We are coming for you!” and left it stabbed in Smosh’s chest.

The party continue down the path for two additional days and finds the small settlement of Pinetree. Where the tired party visits the Inn for a room and information on Van Pelts location.

The party is informed that the Van Pelt Mansion is just south of Pinetree, when you reach the marshes head toward the mountains.

View
Goblin Charity continues

Goblin Charity :

As I step around the room and over severed body parts, I wonder what has come to this “fellowship”…working for a goblin, to save a goblin king…. At least I get to kill other scum. And accidents can always happen to a goblin or three….

Mogrann moves into an adjacent room behind an opened pivoting wall. Inside was a statue of a dwarf noble holding a longsword and a set of chainmail of an unknown metal. Our resident thief moves to acquire the loot, but Droop jumps in front of him and warns him of great danger. He takes care but sees not traps but claims something “sucked” his soul. He called in his crazed brother to investigate and “tactically” runs to the corner. Cade mumbled gibberish and raised a stink but only answered vaguely about some spirit/magic crap.
Brave Morgrann loses patience with the lot and easily picks up the mail and sword. All the halflings and goblin are stunned but Morgrann merely moves the next room like a true drawf.

The next room revealed an old chest. Welby quickly moves to look for treasures but botches the lock. Again, the dwarven method is used and out of the rubble many coins are scooped.
The next corridor appear normal but an incredibly well hidden/crafted trap is triggered (not placing blame)…. The party takes minor scratches from the darts. Again, we stumble in traps that our “friend” goblin said nothing and this is a trap someone had modified. I am thinking he wants us to perish; easier to loot the dead. Could he be in league with the thief? Now easily seeing the trigger that Crumm discovered, we avoid the rest of traps.

Welby unlocks the connecting door and investigates the next corridor. Course, he finds a pendulum trap the old fashion way and narrowly escapes. This keeps up, we are going to have to train Droop as our backup thief.

In the next rooms, we find the rest of the goblin tribe. I always wondered how many goblins you could smash into a small room. Looks like about 45. The rooms seem to have been some sort of magical silence on them. After freeing (against my better judgement) the mob, we are still unable to find the king.
We move into an old area of the mines via a hidden door that Cade spots. Cade mumbles to himself as walks into a cave chamber. At the far end, half hidden amongst rubble and stalagmites, he spots a chest that seems to have fallen apart. Welby investigates and proceeds to annoy a fuckin next of rust monsters! Welby stabs on with his shortsword and maneuvers out of the room.

Up come the casters. A godly fireball and vile energy blasts pummel the creatures. Morgrann jumps in crushes one of the damned creatures with is hands while shrugging of their hits. Crumm jumps to his friends aid but is unable to completely close the gap. He throws his axes into the back of one, killing it. Welby shots and finishes off the last smoldering one (it may have already been dead but no matter). We have up a host of gems from the remains of the chest and move on. Still think Welby owes me two good hand axes…

The next chamber has a regular size ceiling, for a dwarf mine. The tall one, Shamash, is quite bent over here. Size matters.
Another chest is seen and we move into the chamber. Welby’s rushes forward and is not at all supervised when he stirred up swarm up swarm of pecker gnats. He swings at one swarm and runs off to the other side of the cave. Course, he fell for the pecker gnat’s trap. Up popped three or four more swarms. Cade lets fly vile bolts into the swarms. Crumm and Morgrann swing wildly into the masses of insects. They swarm Crumm and Morgrann but do little damage.

Welby has learned to fear the pecker gnats. Barely left standing, he stumbles out of the pecker gnat trap, dispersing a cloud of well feed bugs as he goes. Other swarms are dispersed but in come the pecker gnats for another strike. They viciously get past Crumm’s armor and inflict some nasty bites.
Adrik and Shamash unless fire to burn away the pecker gnats. Welby opens the chest to find rotten clothes but in the bottom, he finds a breastplate made of an unknown metal and a cheap necklace with a ring attached.

The next chamber had piles of snakes. Anyone else sensing a vermin theme here? We quickly kill the things and search the room but nothing other than dead snakes.
With this section completely explored, we consult our crude map and back track to check the last know area near the front entrance. We come to a new door which Morgrann keen dwarven senses feels is not right. Welby fails to find anything and ignores the dwarf wisdom. He easily unlocks the door and goes in. Stumbling, he is barely avoids the barrage of poison darts.

Moving on, we go past the pit room and into the room with the ledge where the bodies of our victims have started to smell a bit. Up the wall to ledge we go. Welby scouts ahead and finds a storage room with a body in the middle of it. We have found the goblin “king” who is now mostly dead. Being exhausted of healing magic, Morgrann poors a precious healing potion into the creature to restore it.

After much translating via Droop (and maybe editing), the king relates his tale to use of a dark elf female who was meeting with the big nasties when we showed up. She was the one who stabbing him and left him here when we got close. Adrik spots a torn piece of silk cloth with what could be a partial symbol of the snake lady.
The king is returned to his tribe and a celebration ensues with us and Droop as guest of honor.

We learn that the “nasties” had moved into the region recently and were working with (if not for) the dark elf lady. We learned that this is really too early for this type of continued snowstorm. We learned that the flaming elk lady is a legendary figure as are the stones she spoke of. Usually a bad omen to see her. The stones seem to be traveling great distances via magic. We learned that there might be goblin/halfling hybrids running around in a few months.

The next day we gather our things to leave and Droop states he is going with us to learn of the world for his king. We pickup our horses and let Shamash lead the way has he knows this area better (and he is big enough to break a trail in the snow). It is during the first night’s watch, Crumm finds a circle rune stone that is large enough to stand on. With some prompting, Droop does do but nothing happens. Is this one of the stones the Elk lady spoke of?

View
The Big Bads and the Dragonborn
Session 17

24SEP2016

Present: Aaron, Ernie, Jason, Joe, Patrick (remote), and Robin
Not Present: B

The session gets started after Jason and Robin’s nap-nap time, a character creation, setting up Patrick to play remotely, the DM re-working some logistics regarding the adventure, and finally, some Jimmy John’s ordering shenanigans. Whew.

The party proceeds cautiously down the hallway, but unfortunately the front and middle ranks set off a pit trap. Crumm, Mogrann, and Welby deftly avoid falling in the pit. Cade is not so lucky and down the pit he goes, taking significant damage. Adrik is able to stop in time. Droop, in the back ranks with Adrik, does not offer any warnings of the possible danger.

The comrades help Cade up from the pit and continue down the passageway, entering into a large, mostly empty, room. The only item of interest is a defaced statue of the god Moradin. Welby, using his superior investigation techniques, astutely observes the statue was only recently vandalized.

Cade, angered by Droop’s seeming ignorance of the details of his supposed home, intimidates the small goblin with crazed eyes. Droop becomes very afraid but still does not offer up any new knowledge and pleadingly reiterates he knows nothing more. Crumm scrutinizes the poor creature, as he is being brow beaten by the mad halfling, and believes Droop to be telling the truth. The rest of the party, with the exception of Cade, agrees. The warlock remains skeptical.

The team continues navigating the area and locates a campsite containing six bugbears. The group launches an offensive. Crumm critically hits and kills a bugbear. Welby successfully connects on a sneak attack and kills another. Adrik is able to get off a fireball spell which severely damages several bugbears. Crumm and Welby are able to down two more opponents respectively. Cade calls upon other worldly energy in the form of an Eldritch Blast and disposes of a foe. Mogrann, in a barbarian fervor, delivers the killing blow to the two morningstar-wielding bugbear chief. The bugbear campsite is searched but contains no treasure, only filth.

At this point in the session, it is discovered the group’s hit point tally, being kept by Jason, is abnormally small. It is pointed at and ridiculed laughingly.

The party continues exploring the lair when they are ambushed by a group of six gnolls. Everyone is surprised except for the ever alert nimble Tosscobbles. One particular nasty gnoll is able to administer massive damage to Crumm (two critical hits). The gang dispatch the gnolls in grand fashion and then search the room. Again, no treasue, but Welby does discover a secret door. The halfling rogue checks for traps and locks. Finding neither, he opens the door to find a throne room containing a multitude of gnolls and orcs staring him down. Across the room, sitting on a throne, is a large gnoll warlord with a beaten half dead dragonborn lying at his feet. The gnoll leader stands and angrily says, “You intruders have infiltrated my lair. I demand your surrender or you will die.” Welby, looking unaffected by all the enemies in the room, holds up a finger, and replies, “Your demand is noted. Let me discuss your conditions, and our options, with my companions and I will get back to you post haste.” Welby then closes the door.

Welby relays to the party what he just experienced. Droop fearfully confirms, “yes, these are the big bads I told you about. And that is the leader, Dragor, the biggest bad!”

The band of adventurers quickly discuss a strategy and then move in place to implement their plan. Crumm opens the secret door and Adrik blasts a fireball into the throne room, killing five of the opposition immediately. Cade looks to place the Hunger of Hodar spell into the room, but the squad notices half of their adversaries are no longer there. Welby insights correctly they must be trying to attack the party’s flank or attack from behind.

At this point in the session, Patrick gives an extreme clown face close up in the Roll20 video chat. He is also making disgusting fart noises. He is fading fast.

Morgrann and Crumm enter the room and engage in melee combat with a huge orc wielding a greataxe while Adrik, Cade, and Welby provide effective ranged support. The orc captain trades blows back and forth with Mogrann and Crumm, but finally succumbs to a well-placed Eldritch Blast from Cade.

The gnoll warlord, seeing his troops being massacred before his eyes, gives one final threat that he will kill the dragonborn if the party does not stop their brutal onslaught. The crew does not even blink an eye, choosing to ignore Dragor’s idle threats, and continue their carnage.

After dealing with the orc captain, Mogrann hastily runs to the defeated dragonborn and pours a potion of healing down his throat. The paladin is revived! Cade then turns the dragonborn into a gaseous form so he can no longer be hurt. The adventurers hit Dragor with a few powerful shots. Dragor retaliates with a strike on Cade, who reacts with the Hellish Rebuke spell, dealing the killing blow to the gnoll warlord.

The other five monsters finally appear in a doorway behind the heroes, trying to flank the party as expected. Welby, in anticipation of such a tactic, had already smartly left the room and hid behind a column in the throne chamber.

Seeing the band of orcs and gnolls attack from behind, the Tosscobbles, weary of doing most of the killing so far, holler out to their fellow comrades, "get up there and get’cha a couple.” They take their own advice and each kill an orc. Cade also bags a gnoll. The halfling brothers were indeed a force to be reckoned with on this fine day. Mogrann finishes off a gnoll. A wild eyed Droop flies in and kills the last remaining orc with his pointed stick. Droop, seeming to have gained some confidence, goes around sticking the other dead enemies with his pointed stick. The group congratulates him on his fine kill and carries him on their shoulders for finally doing something of worth, even though it was too little too late. The small goblin is overwhelmed and full of joy at being accepted by this formidable powerful band of adventurers.

At this point in the session, it is noted Crumm took like 5 or 6 critical hits from these monsters and still survived like a champ.

The party collects a nice looking greataxe from the big orc. They also collect a necklace and 200 pieces of gold from Dragor.

The group makes introductions with the badly beaten dragonborn paladin. “Welby Tosscobble. Double s, double b, double fun.” His face reminds Welby of hamburger. They all think he is really tall. His name is Shamash and he vows to the Fellowship of Phandalin that he owes them a life debt for saving his life. He was tracking a green dragon, named Venomfang, through the mountains when a magical blizzard set upon him. He wound up in this lair due to his falling through the ground. The holy warrior is from Fallcrest and was making his way to Phandalin. He had heard tale of a mighty band of adventurers from Phandalin that had recently slain a green dragon in the abandoned town of Thundertree and he was on his way to investigate these heroic deeds. The Fellowship informs Shamash they are indeed the mighty band he is looking for and they indeed slew a green dragon named Venomfang. The dragonborn paladin happily nods his head at the astonishing news and says he is indebted yet again to the Fellowship of Phandalin. Dragonbornservant.

The party could use a short or long rest. They also need to ask Droop where his king is being kept captive and what is the REWARD for freeing the king and clearing the lair of the big bads.

View
Fellowship of Phandaelin is born
FoP

August 27, 2016
The Fellowship of Phandaelin is coined. From now on Aaron we will only answer to this. Please adjust your DM’ing accordingly to give us the respect we have earned and deserved.
As we came through the light we landed on even ground.
We then to a second to discuss that the hags and the female drow both had ties to the snake head cult.

Back to play: We enter into a grove of trees with a rock face and Groop is sure we need to go towards the rock face through a glade. As we approach we start to hear grumbling. We soon find out that the noises were the trees coming to life, and we are quickly under attack. The FoP is up for the challenge.
Cade springs into a defensive stance on his turn, Morgran lands two strikes with his great axe and badly injures one of the trees.
With “Hue” growing strongly, Crumms slices a tree for two hits to injure another tree.
Welby, using the fire and hide tactic he has become famous for, pops his head out, scores a hit with a crossbow and bolt and ducks back into cover.
Adrik casts sacred flame on one of the injured tress and adds to its damaged condition.
The trees begin to fight back. Two trees attack Morgran and one hits and the other misses. Two tress attack Crumm and they both whoop up on him doing some nice damage to the paladin.
Now that the FoP has had time to formulate a better strategy, the battle starts to swing in their favor. Cade blasts one of the trees attacking Crumm and hits once .
Morgran kills the tree on him and moves forwards and slashes the other tree he can get to on his move.
Crumm, still dazed from being rooted by two trees, chugs down a potion of healing to rejuvenate him for the rest of the battle.
Welby pops out of hiding long enough to score another hit with his crossbow.
Adrik, misses everything with his attack, but he is able to heal Adrick, which was his main focus anyway.
The trees continue to battle. One slaps Crumm around, and he deflects the second tress attack with his shield. A tree attacks Morgran, but he is able to dodge out of harms way.
Cade continues his magical barrage to the tune of 2 blasts.
Morgran does what he does best and kills another tree before striding off to assist Crumm.
Welby appears out of nowhere once again to pelt the tree with another bolt and the Adrik finishes off on of the remaining trees with his sacred flame.
The last tree standing smacks Crumm with its longest branch and drops him. The tree can be heard singing gleefully, “It’s raining men” to celebrate his take down of Crumm.
Cade now focusing (hex) on the remaining tree delivers a blast.
Morgran hits the tree with a solid hit after moving into melee with it.
Crumm saves against dying
Welby trips on a tree root as he tries to bob and shoot and fumbles his cross bow.
Adrik, the ultimate multi tasker, flames the tree and heals Crumm to save him from dying.
Tree, still full of joy, swings at Morgran and misses.
Cade, gushing with excitement over the possibility of a rare kill, fumbles his first blast, but recovers to kill the last tree with his second one.
The FoP , fresh off another victory, continue following Droop. Droop triggers a secret door in a rock wall and we go through the crack.
We enter into a chamber, and Droop quickly warns us to be quiet. The crew, sans Cade, who is in la la land, quickly realizes why Droop was begging for silence when they notice the large swarm of bats overhead.
Adrik sees the swarm of bats, but his lumbering is anything but quiet. The swarm quickly attacks. Cade starts off the battle with a blast at the swarm. Crumm rushes into the battle and scores with one of his two attacks.
We interrupt your regularly scheduled program to bring you this historic breaking news:
WELBY MOVES INTO MELEE, I REPEAT WELBY MOVES INTO MELEE.
Now back to our regularly scheduled program:
Welby scores a solid hit, disengages and moves out of the fray.
Morgran wades into battle, lands two vicious blows and kills one of the swarms.
Adrik attacks and hits the swarm of bats.
The swarms attack. They fly in and miss Adrick, Crumm and Morgran.
Cade hits with both of his blasts, Crumm delivers to mighty blows, Welby liking the feeling of his sword snking into an enemy , moves back into melee and scores two hits, one causing critical injuries and killing a swarm.
Morgran scores two more devastating blows and kills off another swarm.
Adrick, stays hot with his mace and scores a hit.
Swarm attacks Crumm and misses.
Cade fires a spell at the last swarm and blasts it right out of the sky, killing it.
Droop continues leading the group, taking us to a ledge with a small 5 ft drop. Droop drops down first, and we follow our fearless guide. Welby pulls out his gem of seeing to provide a light source for the ones who can’t see in the dark.

The group continues through a door and once they enter it, our fearless guide turns cowardly and wants to hide in the back.

We try to sneak past the entrance to the front of the cave, but Crumm is anything but stealthy. We continue on east away from the entrance and find a locked door. Welby, using his skills, unlocks the door. Crumm moves forward to open it and…….wait for it……… a little longer…… and finally he gets hit with an axe trap.

As the axe slams into the wall, we notice that the guttural voices that we were hearing stop suddenly. Morgran immediately charges and sees figures up ahead.

Mrogran enters a familiar battle rage, strikes an orc twice and kills him. The orcs blood spraying on him seems to just enrage him even more.

An orc attacks Morgran with a great axe and he misses. Another orc attacks Cade with a spear, and Cade casts entropic ward to stave off the attack.

Two orcs misses Morgran, and one hits Cade with a great axe.

Morgran fueled by the violence around him kills another orc. It is becoming very obvious that Mrogran is in his happy place.

Adrik blasts off a well-aimed fireball and torches all of the enemies.

Crumm takes advantage of the wounded orcs around him and kills two orcs on his attack.

Gnolls enter the battle. One shoots two arrows at Crumm and hits with both. Another gnoll fires two arrows at Morgran, but misses.

The orc war chief cries out to rally his troops, sensing the tide has turned against them. The reputation of the FoP precedes them. He then strikes Crumm with a spear.

Welby back at a distance he is more comfortable with fires a bolt and kills an orc.

Cade locks onto the orc war chief and starts frying him with the connection

An another orc, trying to defend his chief, misses Cade.

Morgran, rushes in to face off against the orc chief. He stops on the way to smack an orc out of his way, and then continues on to the chief who he hits with his great axe.

Adrik readies his spell, stubs his toe, cusses loudly and fires three scorching rays straight up into the air, hitting absolutely nothing.

Crumm kills the orc in front of him, charges at a gnoll and hits him with his second attack.

Gnoll misses Crum with both a swing and a bite. Another gnoll swings his weapon at Morgran and misses, but hits with a bite.
Orc war chief hits Morgran with one of his two attacks.

As the battle continues, 2 more gnolls and orcs close in from the back side.

Welby, being very astute, hits the front gnoll that is closing in.

Cade, still frying the orc war chief, finishes him off.

2 orcs attack Adrick and they both miss. The FoP is on fire.

Morgran kills a gnoll with his first hit and injures another badly with his second hit.

Adrick steps up and fire shoots from his hands as he burns the two orcs in front of him.

Crumm kills the gnoll he is battling with.

Both gnolls miss Adrick with arrows.

Welby kills an orc and hides ( In the latest rankings, Welby has just moved ahead of Osama Bin laden In the world Hide and seek rankings. He still trails Nessy, the lochness monster and Big Foot.)

Cade blasts an orc and kills it.

Morgran seeing enemies on the ledge, leap frogs Crumm, using his head as the extra push he needs to make it onto the ledge. Crumm is not pleased with his performance.

Adrik misses with his crossbow

Crumms finally makes it up the ledge, misty steps to an enemy, attacks and scores a hit.

Gnoll misses Morgran, the other gnoll hits Crumm. Welby and Cade get into a defensive stance and watchthe warriors work.

Morgran hits the gnoll, Adrik hits with a bolt, and Crumm finishes him off leaving one gnoll standing.

Gnoll bites Crumm. Welby and Cade begin to dance with each other. These damn Tosscobbles with do anything to avoid a fight.

Morgran scores to massive hits on the last gnoll and Adrik strikes the finishing blow ending the battle with the FoP victorious once again.

We see doors and they aren’t locked.

To be continued….

View
Session 15

July 16

Welby – Joe
Adrik – Patty
Cade – Ernie
Morgram – Rob
Crum – B

The party of adventures continue on toward Pinetree Ridge in a blizzard.
The party breaks camp load up their two wagons, Welby driving the front wagon, and Cade driving the back wagon.
By evening the snow picks up as the party breaks to camp for the evening.
The night goes uneventful.
As the party breaks camp in the morning Cade and Adrik notice that items are missing out of their backpacks.
Morgram scouts the area for clues, and finds tracks of small humanoids travelling the same direction as the party.
The party finds travelling in the snow slow and difficult, but the days goes uneventful.
As evening approaches, the party plans to break camp in middle of road.
The night goes uneventful.
As the party break camp again, Adrik finds items missing from his pack again.
Morgram again scouts area to find prints of small humanoids in the snow around the campsite.
Morgram takes the parties magic lantern that can detect invisible creatures to scout ahead to look for the small humanoids.
As Morgram scouts about two hours out from the party and still finds no clues, as he heads back to the party he spots a flickering light coming from a rocky outcrop up on a ridge along the side of the road, and identifies two husky humanoids at the mouth of the encampment.
Morgram make his way back to the party.
The party decides to leave the camp to go confront the humanoids on the ridge encampment.
As the party approaches the humanoids camp, the party inadvertently alerts the creatures of their presence.
Welby flanks the gnolls and brings his crossbow to bear on the enemy.
The now alerted gnolls draws weapons and prepares to defend against us.
Welby gets a shot off, and moderately wounds one of the gnolls.
Three of the gnolls with spears rush onto Morgram as he charges up the ridges, only one gnolls was able to land a successful hit, but just lightly scratches him.
Two other gnolls armed with bows fire on Crumm and Cade, but were unsuccessful in landing their shots.
Morgram becomes enraged!

His mighty swing now kills one gnoll and critical injuries another one.
Aldrik cast Faerie Fire and highlights one of the gnoll archers in green.
Cade cast Eldritch Blast on the injured gnoll on Morgram and kills it, then moves into melee combat.
Crumm cast Misty Step and moves into combat with one of the archers.
Welby shoots one of the injured gnolls and kills, then hides.
The gnoll in h2h with Cade attacks and slightly injures him.
Morgram cleaves a gnoll to death.
Aldrik shoots his crossbow and injures a gnoll.
Cade follows up with another Eldritch Blast on Aldrik’s gnoll and damages it slightly more.
Crumm follows with a critical hit, and kills the last gnoll.
The party is victorious.
The party search the gnoll’s encampment and finds nothing.
The party returns to their previous camp.
The party takes a long rest.
The party breaks camp and trudges on toward Pine Ridge.
Aldrik and Crumm hear scuffling off to the right.
Aldrik hears a squeaky voice from the scuffling.
The party decides to investigate, leaving Cade behind to protect the wagons.
The investigating party sees bugbears and a gnoll roughing up a goblin.
The investigating party rushes the bugbears and a gnoll and surprises them.
Morgram uses the surprise to charge in and moderately hurts one of the bugbears.
Crumm runs and then misty steps to get into h2h with one of the bugbears, slightly damaging it in the attack.
Welby stick and moves and misses with his crossbow.
The goblin huddles in fear.
Morgram attacks one of the bugbears with two attacks, but only landing one hit.
Welby is hit by an arrow from an unknown assailant, but is able to use his uncanny dodge to avoid being hit.
The two bugbears on Morgram misses him on return attacks.
One of the open bugbears moves into combat with Crumm and hits.
Crumm using his THUNDEROUS SMITE hits and kills one of the bugbear attacking him.
The other bugbear on Crumm swings and lands his blow on Crumm, Crumm is visibly damaged.
The two bugbears on Morgram attack him, both hit, but one is able to land a critical blow on him.
Welby shoots at the bugbears and misses.
Morgram goes into a FRENZY!
Morgram misses twice and one hit, doing minor damage to gnoll.
Gnoll attacks Welby, misses once, then hits for light damage.
Bugbear misses Morgram.
Crumm cast Hunter’s Mark on bugbear, and hits Chief bugbear.
Bugbear hits Crumm.
Cade and Aldrik enter the battle.
Welby shoots anf hits gnoll.
Morgram hits bugbear three times, killing it.
Cade fires two Eldritch Blast and hits gnoll.
Gnoll shoots and hit Cade.
Crumm attacks and hits bugbear.
First Bugbear misses Crumm, but second bugbear lands a hit on Crumm.
Bugbear on Morgram misses his attack.
Aldrik fires beam of fire and hits three bugbears and kills one.
Welby fire and hits the gnoll lord and kills it.
Morgram hits bugbear and kills it.
Cade fire a Eldritch blast and hits bugbear.
Crumm hits bugbear and kills it.
Party is victorious!
Part searches area and finds 30 gp.
Cade tries to talk to golblin telepathically and scares the living shit out of it.
Goblin tries to run away.
Crumm cast hold person on goblin.
Party ties up goblin.
Welby talks to goblin.
The goblins name is Droop.
Droop ask the party for help.
Aldrik heals party.
Party hides wagons, takes horses and takes small tents.
Party follows Droop to great goblin kingdom.
Party follows Droop through a secret passage to start their journey toward the kingdom.
The party sees a mound of skeletal remains.
The party feels dangerous about moving forward on this journey.
As the party moved forward through the room, they were attacked by thorns.
The party fought their way through the attacking thorns into a chamber were a giant green gem being held up by a gnarled tree.
The party gets attacked by a shambling mound
Cade cast poison spray but does not damage shambling mound.
Crumm attacks and damage shambling mound.
Morgram attacks the shambling mound.
Welby shoots crossbow and misses.
Aldrik hits but is ineffective against shambling mound.
Cade cast poison spray on the shambling mound and successfully damages it.
Crumm attacks and damage shambling mound.
Morgram attacks the shambling mound.
Welby moves in an attacks the shambling mound.
Aldrik attacks and missed the shambling mound.
Shambling mound attacks and stun Crumm.
Shambling mound engulfs and grappled Welby.
Cade uses full charges on magic missile wand against shambling mound.
Morgram attacks and kill the shambling mounds.
The party jumps through green light and lands on solid light.

View
Crumm: a domination fORCe

June 18th, 2016

Present:
Aaron – DM
Joe – Welby
Patrick – Adrik
Cade – Ernie
Morgran – Rob

Absent:
Crumm – B

Rob and Joe tag teamed to provide a recap of our last session.

Party used their hit dice to regain hit points. During the short rest party identifies a ring as a Ring of Protection – +1 AC and to saving throws. Morgran snatched up the ring.
Nobody in the party was able to identify the brooch.

Party travels South to Wyvern Tor on horseback. Welby announces to the party that it is officially a caravan.

At 8pm Joe finishes off his 5th dainty drink

As dusk draws near, the party decides to break for camp. The party vents their frustration at camp about their inability to find Wyvern Tor.

Before the party starts their watches, Welby’s keen eye notices a light flickering off in the distance about a half mile away. Welby, unsure of what’s causing the light, alerts the party.

Morgran investigates and as a party decides to watch closely through the night.

Watch Order:
Morgran – Unevetful
Crumm – on edge and hears a lot of noises
Cade – Uneventful
Adrik – Flickering light continues, but notices nothing out of the ordinary.
Welby – Uneventful

Party wakes up to start the day. The caravan travels toward the flickering light.
Welby with his great perception skills can still occasionally see the flickering light even during the day. The caravan decides to travel within 100 yards of the light.

Party ties off their horses and cautiously proceeds…
The faint smell of smoke enters the air. The party notices a small cave mouth opened at the top of a hill.

Keeping watch of the cave is a single Orc.

Crumm and Morgran stay 120 ft away from the camp
Cade and Adrik stay 80ft away from the camp

Welby stealthily swings around and gets into melee range with the orc sentry.
Welby, with his two short swords, hits twice dropping the orc.

Party sees the Orc drop and joins Welby off to the side of the cave entrance.

After a quick discussion, party believes this is Wyvern Tor. Welby, quietly and silently, enters the cave mouth.

Inside he sees a couple torches, a bigger glow from the top, and at this time no sounds or movement from other creatures.

Party enters behind Welby as he stealthily moves towards the bigger glow. Party continues following Welby.

As the party travels further into the cave, they begin to hear loud conversation and movement. Crumm, loathing everything about the Orcs, his blood begins to boil.

Welby, uses his gem of Brightness to help see down a dark tunnel. Welby approaches a small rock. He sees multiple orcs around a bonfire.
Welby telepathically tells Cade to bring party up.

Crumm and Morgran rush towards Orcs, surprising them. Morgran enters the battle throwing two handaxes, hitting one and bloodying the orc.

Adrik misses with Crossbow. Crumm and Cade move 50ft closer.

Welby fires a hand crossbow at another Orc. Hits and drops his second orc of the cave. Welby slides quietly back behind the rock.

Morgran, entering a rage, attacks and kills two orcs.

Orcs react to the attacks and attack back – misses Morgran.

Adrik misses again with the crossbow.

Crumm uses his hunters mark and hits twice killing another Orc.

Orc attacks Morgran and crits! Slices him in stomach, leaving a bloody opening.

Brughor Axebiter charges at Morgran and attacks. Morgran swiftly sidesteps narrowly missing his great axe.

Orc misses Crumm.
Orc shoots a volley of arrows – Missed all
Adrik, Morgran, and Crumm were the subjects of the arrows.

Gog, the Ogre, charges Crumm, hits him for minor damage.

Cade misses…

Welby uses his hand crossbow and hits Gog for 22 points.
Morgran slices Brughor with his great axe and bloodies him.

Orc – misses Crumm but connects on two with Morgran.

Cade, telepathically lets party know where the volley of arrows are coming from, and fires an Eldritch Blast.

Welby’s perception finds two more orcs, fires his crossbow and kills another Orc, then rehides.

Morgran swings twice at Brughor Axebiter, hits and drops him!

Morgran leaves threatening square and takes an attack of opportunity and staves off both.
Adrik hits an Orc, finally contributing to the battle.

Crumm, moved Hunter’s mark, bloodied and killed the orc!

Orc returns favor attacking Crumm and misses.
Another Orc charges at Crumm and misses.

Orc shoots arrows at Crumm and crits him for damage and slowing his movement.
Orcs are starting to heat up!
Orc crits Cade. Cade has disadvantage on WIS/INT based ability checks until a rest.

Cade uses his Wand of Magic Missile and drops an orc.

Welby crits an Orc and kills him.

Morgran not able to clear the cavernous area with his boots of springing and striding decides to double move 70 ft.

Adrik casts bless on Welby, Crumm, and Cade
Crumm moved Hunter’s mark, hits with Hew for 24 points dropping another Orc.

The 3 remaining orcs send a volley of arrows hitting Cade twice.

Cade drops an Orc with an Eldritch Blast.

Welby triple moved to a landing over the shooting Orcs.

Morgran leaped the chasm.

Adrik, always willing to be the team player, casts Prayer of Healing Cade restoring some hit points.

Crumm – double moved

Orc shoots two arrows at Morgra and hits once.
Cade moves closer and attacks, dropping an Orc.

Welby stands from his prone position and fires with disadvantage. Welby needs Bless from his team player, Adrik, to help him hit.

Morgran hits with two javelins and kills the final Orc.

Crumm dismantles the Orcs, putting their heads on stakes and lines them up at the cave entrance.

Party searches… Finds a chest containing:
750 cp
180 sp
62 ep
30 gp
3 vials of perfume (10 gp)

Party successfuly takes a short rest
Crumm, Morgran, and Cade use Hit dice
410 xp for Wyvern Tor and Old Owl Well
Party still 4000xp from lvl 6

The Party collects their wagon and horses and the caravan heads towards Pinetree Ridge in search of Lady Van Pelt.

Caravan starts their slow journey towards Pinetree Ridge.

Party encounters snow, slowing their travel time.

Welby heard faint noises.
Stealthily moves up and looks and spots 5 Bugbears bullying a single goblin.

Bugbear charges the party, showing no fear. He attacks Crumm with a morningstar and hits twice.

Morgran hits one bugbear

Cade, Hunger of Hadar, does 17 damage to a bugbear and killed a goblin.

Adrik casts Bless on Welby, Crumm, and Morgran.

Welby drops a bugbear with his hand crossbow.

Crumm hits twice with long sword dropping another bug bear.

Morgran hits a bugbear with his first crit ever splitting him through the chest

Cade, hit a bugbear with Eldritch Blast, crits and kills.

Adrik casts Guiding Bolt and hits a bugbear.

Welby finishes off the bugbear with a crossbolt.

Party searches, but finds nothing of any value.

A giant flaming deer being ridden by an unknown female race telepathically tells travelers:
“Beware of the Stones!”

The party, paying a little attention to the advice, continues traveling.
As the continue forward, Adrik is attacked and critted causing disadvantage to any thing requiring him to use his left hand.

Morgran clawed out of the snow and takes damage.
Cade also hit for damage.
Crumm, not having any of it, attacks a Yeti for 27 points damage.
The Yeti’s attack Crumm and Adrik and miss.

Morgran is paralyzed taking damage.

Yeti attacks and stares at Cade! Cade saves his constitution check.

Cade reacts with a Hellish Rebuke.
Morgran saves and is no longer paralyzed.
Welby hits a Yeti with a hand crossbolt.

Cade takes a potion of greater healing and restores HPs.

Adrik takes a potion of great healing and restores HPs.

Crumm attacks the first Yeti – and hits once.

Yeti attacks Adrik and paralyzes him.
Morgran withstands the Yeti’s stare.

Yeti attacks Cade and misses…
Morgran attacks Yeti and hits… dropping him!

Welby stays hot with his crossbolt and hits a Yeti.

Cade fires a magic missile and a Yeti and drops him.

Adrik, stil paralyzed from the Icy stare.

Crumm hits with two handaxes

Yeti looks at Crumm and paralyzes him with an Icy stare, attacks Cade and hits for 10.
Cade reacts with a Hellish Rebuke.

Morgran crits the Yeti and drops him.

Adrik restores 16 hp with cure wounds.

Crumm gives Adrik, Cade, and Morgran hit points by laying on hands.

Session ends…

View
Session 13
My DM Likes to Post Duck-faced Belfies on MySpace

My DM Likes to Post Duck-faced Belfies on MySpace
Session 13
April 9th, 2016

Attendees:
Aaron (DM)
Ernie (Cade)
Joe (Welby & Crumm)
Robin (Mogrann and Adrik)

Pregame chatter:

  • Discussed the DM’s fondness of taking and posting duck-face belfies on MySpace
  • Multiple issues with printing new character sheets using HeroLab including bad ink output and wrong character stats
  • Shitty presidential candidates
  • Augusta senior trip to New York
  • The federal government’s debt
  • Maybe our last time ordering Jet’s pizza
  • The cost of Brad Daniel’s cab rides to and from band practice ($60) and the fact he has bought 3 different scooters in the last few years. Two are broke down, so he bought a third one. This new one is only a 50cc engine so he to use roads with a 45 MPH or less speed limit.
  • Aaron selling his house and negotiating to buy a new one
  • DM had to resolve a few Roll20 map shenanigans as usual

8 PM start time with Ernie giving a recap of the previous session.

The party heads down a long hallway, still trying to locate their missing comrade, that lovable rascal halfling rogue, Webly Tosscoble. After walking about fifty feet, the group notices a small shadowy figure sneaking towards them. It is Welby at long last! The friends all engage in a tight embrace as Welby fills them in on his latest adventure.

Here are some of the particulars:

  • The night of his disappearance, he went to inspect some noises he heard and came upon a ritual being performed in a building by three humanoid creatures (he now knows as hags). He could not discern the language, but was able to disrupt the ritual.
  • He recognized one of them was wearing the same symbol as the one he found by the dead body of the mayor of Phandalin, a woman’s head surrounded by vipers.
  • He was ambushed by four large wolves and two ogres. He almost made good his escape but was captured and shoved in a burlap sack.
  • The ogres took him to a back room of this cave and left him tied in the burlap sack where he overheard a conversation take place between two females. One voice he recognized as the female drow elf from Cragmaw Castle who was in league with the bugbear leader. The other voice he never heard before but it was smooth, subtle and feminine. The new voice wanted to sacrifice the halfling trickster, but the female drow elf said “No! I need him and his bungling group of heroes still. There is much to do. Just keep him out of the way for the next two days. I have to take care of Lady Van Pelt before she ruins everything. Just dump him in the woods later for his party to find."

After information is exchanged and everyone is up to speed, the adventurers head back the way Welby came to better investigate the room where he was kept. They conclude this is a lair of a coven of hags, which the band had engaged in battle earlier. While in their lair, a hag’s actions are much more powerful, similar to a dragon in its lair. They also deduced they killed the green hags but believe the nightmare hag made good its escape. They search the room and furniture for clues. Various books, papers, vials, and a pit of bubbling red liquid all point to part of a very dark ritual. The group confiscates four scrolls on top of a desk, nine potions in a desk cabinet, a brooch, and a traveling spell book. (The potions are four healing and five greater healing which are distributed appropriately among them). The party realizes these dark rituals require two to five hags to complete and the ritual items found in this room are not really valuable to the outside world. “We need to put an end to this wretched evil,” Crumm declares, and with Mogrann’s help, begins to sanctify the heart of the hag lair. They start a fire quicker than “two shakes of a peter” and then observe the desks, papers, books and other ritual items burn in strange pallid green flames.

The party makes their way back out of the cave and Welby takes a minute to kick the dead ogres that captured him. “Good riddance,” he mutters to himself. Somebody suggests Welby “take a poop” on the dead ogres, but he thinks better of it. It is dusk as the gang leaves the cave and heads back towards Conyberry to regroup. After a long rest, they will continue their journey to Pinetree Ridge in search of Lady Van Pelt who is looking to hire adventurers to take care of “the Necromancer”.

Along the trail back to Conyberry, the front ranks of the marching order, Crumm in particular, get mixed up in some webbing that has overtaken the path. As the others try to free Crumm from his entanglements, the crew is ambushed by three giant spiders and an ettercap. Everyone is surprised except Welby. Mogrann is grabbed around the neck with webbing and he is unable to breath. After being the “tank” in the last battle at Wave Echo Cave and then recently being taken captive, Welby decides he wants to go full offensive. He puts on an amazing display of swordsmanship and footwork and kills two spiders quite quickly, jumping on the back of one and stabbing it through the back of the head with both his swords. Adrik kills the third spider with a guiding bolt of divine power while Mogrann breaks free of the webbing and finishes off the ettercap. The band of friends burn a path through the webs and Welby searches the immediate vicinity for other possible dangers. They arrive at their Conyberry campsite, set watch, and bed down for a long rest. Welby is happy to see his equipment is all still there.

NOTE: At this point, there was session disturbance due to hit point and hit dice discrepancies.

The gang wakes up in the morning refreshed and break camp. They decide to investigate the ruins at the Old Owl Well since it is not far off the path to Pinetree Ridge. Daran Edermath, retired adventurer, had asked them to check it out. He had heard of prospectors digging at the Old Owl Well ruins but were run out by the undead. Daran inferred the party could possibly gain favor with the Order of the Gauntlet for performing this deed. If time permitted, the comrades also agreed to examine the orc outpost, Wyvern Tor, as Crumm has been very vocal about bringing down vengeance on any orc tribes.

The band arrives at the Old Owl Well. The area is covered in brush and ruins. The watch tower is mostly destroyed and gone. There is a horrible stench permeating the surroundings. Three colorful tents, one large and two small, have been erected with some empty carts parked outside. Welby uses his expert stealth skills to sneak up to the two smaller tents and peek inside. The first tent is full of supplies and neatly organized. The second tent is half filled with supplies and also neatly organized. The masterful halfling thief begins to make his way to the large tent when a multitude of a dozen zombies come shambling from the tower ruins towards the party. They have discovered the cause of the stench! The agile rogue scurries up to the roof of the large tent while his warlock brother casts Hunger of Hadar and puts a dark void upon all the walking dead, causing darkness and area of effect damage. Welby blindly fires his hand crossbow into the void and hears it connect, and then a thud, hopefully taking one out. Crumm and Mogrann each drop a zombie as the creatures come out of the darkness. Cade misty steps to the top of the tent beside Welby. His brother gives him a quick look of disapproval as he hopes the tent can support both their weight. A human in red robes with a bald tattooed head suddenly steps out of the tent. “What is the meaning of this?” he says. Noticing necromancy symbols and using their arcane knowledge and history lore, the party recognizes him as a red wizard of Thay, which is a land far to the east run by a lich king. Crumm kills a zombie, Adrik casts a Spirit Guardian spell, and Mogrann takes out two more opponents. Welby scores a critical hit on a walker with a dagger and then finishes it off with a bolt from his hand crossbow. The necromancer, sensing himself in mortal danger if he stays too close to the crazed halflings on top of his tent, misty steps thirty feet away and casts a spell on Mogrann. The dwarf barbarian suddenly feels “like a brick”.

NOTE: At this point everyone breaks into a stirring rendition of “He’s a brick…house….”.

As the Hunger of Hadar and Spirit Guardian spells continue to wreak havoc during the skirmish, Adrik and Welby each polish off a zombie. Mogrann still cannot function due to his brick-like nature. Cade hits the enemy mage with a full complement of pink magic missiles from his wand. Welby seizes the opportunity and fells the red caster with a tremendous head shot from a hand crossbow bolt. Welby is kicking some serious ass! Adrik’s spirit guardian and Cade each dispose of an undead enemy. With the red wizard no longer in the battle, Mogrann finally shakes off the effects of the heaviness spell. He decides he better get useful in this fight and kills a rotting foe. Welby jumps down from his perch on top of the tent and plants double daggers deep in the last zombie’s head, finishing it with pizazz. Welby is still kicking some serious ass!

Cade performs a deep cavity search on the red wizard of Thay and finds nothing but a brown hole. Crumm, vengeful paladin his is, scalps the bald tattooed head of the dead necromancer on the off chance this is the same one Lady Van Pelt is looking to exterminate. Seeing Crumm perform the grisly deed, Mogrann proudly proclaims, “I am into animals, not scalping”. This statement gets a few raised eyebrows from his fellow comrades. Welby and Adrik investigate the large tent. It is well organized and looks to be living quarters.

They find in the tent:
- A medium sized chest containing 35 sp, 20 ep, 20 gp, 5 pp, 1 pearl (100 gp), a potion of healing, and scroll of darkness in a bone tube (Aaron, please confirm this)
- A tiny jeweled box (25 gp) containing a ring

They also take:
- 1 large tent with two side tents attached
- 2 small tents
- 2 horses
- 2 wagons
- Ink, quill, and 20 pieces of parchment
- 20 days iron rations
- Tinderbox
- General equipment and supplies

NOTE: The party finishes a short rest at this campsite. (The crew still needs to spend any hit dice and still needs to identify the ring found in the tent.)

View
Session 12

The party finding themselves again feeling like they were being controlled and manipulated by an angry asshole of a god that took twisted humor in driving their fate through unforeseen hardships.

The party came upon the scene of what only could be described as a site of a previous ritual and sacrifice to powers or creatures of great evil.

Cade who had studied much upon the magic of rituals studied the macabre symbols and accrutoments that made up the scene around the fire. Not sure of the nature of the ritual all he was able to unearth were images of a lady with serpents for hair.

Adrik and Crumm recognized that the symbol, a lady face with serpents for hair, was also from on the medallion.

The group followed Welby’s tracks into the woods. The trailed became very difficult to follow, by Morgam’s excellent tracking ability kept the party on track. The party followed the trail into a dark and overgrown part of the woods. This area of the woods began to give the party eerie and dreadful feelings.

Crumm using the powers gifted to him by his god reached out his divine senses to get a better understanding of hf his surroundings. The evil was so great that it cause Crumm to double over and wretch out his guts. Crumm’s conclusions was that the woods were not natural.

Morgram’s in depth knowledge of nature also supported Crumm’s conclusion.

The presence of evil would not stop this hearty band of adventures from rescuing their friend.

The party continued to move deeper into the evil woods as its presence continued its assault of dread on the party.

The density of the woods grew unnaturally dense the deeper the party moved into its depths.

As the party struggled to move through the dense and overgrown woods, the woods become alive with movement. The undergrowth became alive and snared and netted brave little Cade on his mission to rescue his wayward brother. Out of nowhere three monstrous size wolves charge the party growling and biting in a raging froth of madness.

Adrik was first to feel the long tooth bite of these possessed creatures. The wounding of his companion and his skills of arms drove Morgram to flayed one of the attackers as it jumped over the party, raining down its organs upon the party.

Crumm advanced on another of the fiends and sliced into the creature with two swings of his mighty ax, but this one was too evil to die yet, and continued its assault on the brave band.

Adrik still recovering from his earlier wound tried to fight back against his attacker, but was unable to successfully in drawing the creatures blood through its heavily furred skin.

The party occupied with the three wolves didn’t notice their master laying in the darkness watching for the right moment to strike.

The large, twisted and disfigured humanoid made his presences known the tree this creature wielded as a weaponed fell upon Adrik’s preoccupied attentioned and smashed past his armored defenses and directly into his head.

Poor brave Cade watching helpless as his brothers in battle were being cutdown. He reached for his dagger to try and cut himself free, but the tightness of the devil weeds made it impossible even in his skilled hands to cut his binds.

Morgram covered in the blood and organs from his previous victim turned his attention to this new invader among the party. Grabbing his weapon with both hands, he charged this humongous disfigured enemy slicing deeply into it glutinous body. Yet, a wound that would lay any man asunder barely phased his new foe.

Crumm still facing down on of the wolves he had previously injured was unable to recover himself from his previous onslaught and was unable to bring his weapon to bear again upon his enemy.

Adrik through the might of his god was still standing after the horrendous hit he had taken and exacts swift revenge of one of the wolves that had wandered too close.

Poor brave Cade was still completed entangled by the bewitched vegetation and was still unable to free his dagger to free himself from his binds.

Morgram anger had grown to a boil as the insult of the laughing abomination who had taken one of Morgram’s best hits and ignored it as one would a mosquito bite. This enraged Morgram to continue his hopeless fight with this monster till either only Morgram or it were the last to stand this bloody ground.

Crumm regaining his fighting stance was guide by his deity to expect his attacker’s next move and was able to slide his axe in at the appropriate time to end it life.

Adrik was standing and adrenaline rushing but was still dazed to do more than try to defend himself in this melee.

The giant humanoid lept forward rushing its entire massive body in a charge directed at Morgram, but Morgram taking a blow that would of flipped a full cart or even dropped a stonewall only slightly affected the might of Morgram in his full boiled rage.

Poor, poor, brave Cade still restricted from freedom by this infernal trap of hell spawn weeds.

Morgram returned his attackers brute force with greater force, and again drove his weapon deep into his enemy to no prevailing affect.

Crumm knowing the level of evil the party now faces beseeches his god for divine inspiration to deliver his party from such foes. Crumm using the guiding hand of his master to drive the kill blow to this monstrous creature and sends its soul back to the abyss.

Adrik doing his best to keep conscious and weapons up, is overcome by the quick snapping bite of the last foe.

Poor, poor, poor, brave Cade still entrapped in this devilious entanglement.

The party able to pull together under Morgram’s leadership and drive in the killing blow on the finale wolf.

The party with much difficult and extraordinary effort manage to free Cade from his predicament.

The party knowing that they are in no spot to rest push forward and finds a small area where their previous enemies used as a lair. Quickly scouring the area they find nine rubies, a ring, and another Amulet with the head of a female with serpents for hair.

Cade’s constant struggling against his binds had taken a toll on his energy and found himself extremely tired and exerted. It took all he had to continue his movements through the thick forest.

Morgram attention is drawn off by the distant howling of a wolf. Morgram felt concern that this meant more attackers were on the way.

The party pushed on through the heaviest thickets and trees any of them had ever seen when all of the sudden they unknowingly broke through into a clearing to find an entrance to a cavern.

The party not wanting to stay out in the open for long get into lightning bolt position with five foot spacing between each of them.

As the party enters a large cavern where they instantly attacked by two more large humanoids, exactly like they one they had just faced earlier, and three humongous, hungry, rabid wolves.

Morgram always prepared for battle slays the wolf that had foolishly choose him as a target. Swing his mighty axe through the air, left only the creature’s head to actually reach Morgram’s feet.

Adrik fearing for the safety of his friends drew upon the power of his god to protect them in his graces.

Crumm fearing nothing but failing his god, draws on his power to identify any weakness in his enemy and surges forward to attack his newly marked foe.

One of the large humanoids charges forward carrying his massive body over great distance with its huge power strides to reach Adrik, but was unable to overcome the protections his god had granted him and fell short of landing a blow.

Cade feeling like he had failed his friends earlier by not being able to assist while trapped in a net of living vegetation, now draws upon some of his deepest and darkest power of open a portal into the utter chaos of cosmic horror directly on top of the humanoid creature and his pet that threaten his party.

Cade concentrating on his powers didn’t notice that a new humanoid, a blue one, had appeared out of thin air and smashed its weapon into Cade.

Morgram still in the fury of battle continues his dance of death by redirecting the flow of his axe down upon the neck of another wolf, cleaving yet another head free from its oppressing body, to join the now growing gruesome altar of heads growing at his feet. Morgram’s growing momentum moves him further into battle as his axe seems to attack with a while of its own to continue the fight to the next contestant. Bring the axe around his body in an act of total gymnastic feat he slices it into the new combatant that had dare to pick on poor defenseless Cade.

Adrik sliding out from the reach of one of the large humanoids to gain advantage on an unsuspecting and vulnerable to slay it.

Crumm turns his attention to one of the large humanoids and several wounds the creature, but was unable to kill it.

Cade recovering from the power blow from the blue creature releases dark energy from a negative dark plane that wretches some of the life energy away from his attacker.

Morgram’s dance of death had built to such a blurry flurry of motion that it seems as if his axe and himself merge into a whirlwind of death blowing through the room. Not only slaying the blue humanoid but robbing Crumm of the death of the last of the other humanoid.

The party takes a moment to briefly rest and search their assailants before continuing their search deeper into the cave for Welby.

As the party moves down through the caverns, cade notices a strange unnatural looking outcrop.

The party investigates and decides that it is possible a secret passage of hidden room, but are unable to find any mechanism that can open it.

The party continues on down the tunnel being lead by their intrepid leader Morgram, who unknowingly steps on a pressure plate that sends two spring loaded stone cages up from the ground to entrap Crumm and himself.

The party responds quickly to try and free their imprisoned partners, but to no avail, as the party doesn’t have Welby skills available to unlock them, and the party lacked the strength to physically overcome the lock.

Crumm remembers a lesson he learned from his training as an adept to move himself through space by drawing his energies to move from one shadow to another. As mist forms around the ground around him, it engulfs him briefly to allow him to escape his stony entrapment.

As Cade and Adrik try their best to free Morgram a distinct smell of ozone appears in the air as a quick flash of light leaves the three of them recovering from a lightning strike.

Adrik still recovering from his previous jolt, feels a magically presence trying to petrify his body, but his god’s gifts to him allow him greater resistance than the average person, allowing him to resist the spell’s effect.

Cade seeing their assailant but being low on power draws his wand of last resorts to batter the attack with unseen spheres of magic.

Crumm now free from the trap rushes the attacker and drawing heavily upon his holy might smites his foe with godly might.

Crumm ‘s body suddenly becomes rigid as his will fails to save him from the effects of another spellcaster that appear out of the north, he had not noticed the new attacker before his frantic rush into battle.

Morgram seeing his party being attacked and outnumbered strains his muscles against the confinement of his stone cage, but still unable to break its grip.

Cade starts to feel the dark encroachment of magic trying to freeze his body, but is able to draw upon his knowledge of the arcane to resist its effects.

The attackers focus their arcane power on Crumm, but he remains resistant against waves of magic trying to steal his freedom.

Adrik release his growing anger at the attackers by focus his rage through his god’s might and erupts forward with a thunderous roar.

Morgram constant straining of muscle versus the earthly strength of stone finally wins out as he shatters his confinement.

Crumm stills batter with even more evil waves of dark magic trying to overcome him.

Cade still low on energy draws dangerous heavy again from his emergency wand as he directs more magic missiles at another foe attacking the party. He is able to squeak out just enough energy to dispatch the enemy.

Crumm free from the previous effects lashes out at his enemy, but the early attacks have taken a heavy toll on him, and he is unable to land a damaging attack.

Crumm and Adrik both find themselves in the direct line of another lightning bolt as it jolts through both of their bodies.

Adrik being drained and extremely hurt finds only enough energy to launch a simple bolt of divine energy at his opponent.

Morgram rage from being trapped has grown to a full berserker rage as he flings himself without any self perseverance into the heart of battle. His lack of any sane tactic takes these new foes by surprise allowing him to sink his axe viciously into them.

Cade not able to safely use his wand anymore draws dangerous power from deep inside and lashes out at his attacker with raw uncontained chaotic power.

Crumm’s body and mind being bashed constantly by spells finally takes it toll as he crumples unconsciously to the floor.

Adrik seeing Crumm body fall helplessly prays to his lord to grant what healing he can to the party. The positive energy draws Crumm back around and allows him to stand again.

Cade pulling what energy he had left to summon energy from the negative planes to course through his body to flow out of his fingers as dark lightning that attaches its itself to the last enemy drawing what life it can from its form.

Crumm barely standing with blood running from every part of his body finds enough strength to sink his weapon into the last enemy to kill it.

The party searches the bodies to find what treasure it can.

View
Session 11
View
Wave Echo Cavern Completion
"Time is not on our side"

The evening starting at about 6:30 with Ernie giving us a very detailed re-cap.

Crew barricaded themselves in an office and completed a much needed long rest. Before we head back out into Wave Echo Cave, Cade is designated as the groups MAP Tracker.

We have a strange feeling as we re-start our adventure that “Time is not on our side.”

During the long rest it was noted that we continued to hear waves crashing somewhere in the distance. This has been happening the whole time we have journeyed this cave, but we have not been able to locate the source of this noise.

Our objectives remain the same:

  • Continue our search for Nundro Gundrin
  • Find Info on the Black Spider
  • Determine identity and whereabouts of female Drow Elf that has been stalking us (picked up some info that Drow are up north)

Our new day begins with Cade the Cartographer pointing out that there are still 4 paths that we haven’t investigated yet. (Morgran, being the team player he is, eats 2 pieces of chocolate to keep Adrik from getting the diabetes)

As we head towards one of the unsearched paths we walk into a dim glow that brightens as we draw nearer.

As we continue we notice an old friend who we have already detroyed (or at least we thought) once…. Skully (glowing green skull that floats in the air) has returned. Walking into the bright like, the skull surprises us and fires off a fireball at us. We are desperately trying to get north into an old water room, and even though we are surprised our instincts are strong and we are able to save for half damage.

We hold our ground and begin to fight back. Gundrin readies his crossbow, and waits patiently for the right moment to fire(the rest f us wonder if that moment will ever come) Crumm engages the skull, but misses with a might cut. Morgran smacks his old friend with his great axe, and Welby follows up with a nice hit from his crossbow. Adrik, being the giving Cleric he is, casts bless on Crumm. Morgran and and Welby. Adrik is a team player. Cade moves into an advantageous position and fires 3 pink bolts from his wand of magic missles…. the skull with some enacted magic shield deflects the missiles.

The skull attacks again… he blurs and then fires one fire bolt and Morgran and one at Crumm. Morgran dodges the bolt, but Crumm is drilled to the tune of 7 points of damage.

The battle continues…. Gundrin, now fully prepared fires and scores a critical hit. Crumm misses on his next attack, but Morgran, staying hot with his great axe, deals a killing blow to the skull for a second time. We are quite certain the skull will return again, but Cade isn’t able to tell us any surefire way to destroy it.

Adrik heals Crumm to get him ready for the rest of the journey through this treacherous cave.
Party continues moving North up the water pipe until they come to a bend. Welby moves ahead of the group stealthily to investigate.

The Tosscobbles continue to entertain us and keep spirits high as we merrily stroll along. Following the water pipe, we find a small rift with stakes and ropes embedded that lead to a chasm floor. The ropes take us down 20 feet and across the chasm.

We carefully descend down the ropes to the chasm below. As always, Ernie is constantly engage in grab-assing. At last check he was a nationally ranked grabasser.

Crumm heals himself in anticipation of more battles to come.

After checking out the chasm, Welby heads to climb back up the ropes, but Cade notices something shady with the rock placement. he then quickly tells Welby to freeze, when he notices an aura coming from the dirt. Welby remains oblivious to the aura, but stays still.
Cade cleans the rocks away to find a crushed dwarf skeleton with shiny gloves (possibly magic)

After the discovery, Welby easily makes his climb up the ropes. Morgran follows Welby up ropes to offer him a level of protection. They begin to check the area. After a few minutes the rest of the party climbs the ropes and joins Welby and Morgran… In there searching, they find a door heading North, but Morgran doesn’t hear anything from behind the door.
Welby notices a nearby rubble pile and checks it but come up empty handed. Welby checks locked door for traps and finds none. Welby tries to unlock door, but is unable at his current skill level. In frustration at his lack of performance in many areas of his life, (insert commercial for little blue pill here) he begins to scat, because scatting makes Welby happy.

Crumm, with the assist from Morgran forces open the locked door. It opens into a hall with 6 cracked marble pillars lining the hall. There is a 9 ft statue of a Dwarf king sitting on a throne with emerald eyes. He has an impressive stone war hammer sitting on his lap.

We also notice 1/2 dozen bed rolls / packs and a newly stoked fire and campsite. Finally we see a very disturbing site. Our nemesis, the female drow elf, has Nundro and is holding him with a dagger to his throat. What will our band of heroes do next?

We quickly announce ourselves the Champions of Phandalen.

Real time at this point is 8:45 and my notes read one word…. NONSENSE

Cade attempts to intimidate the drow telepathically. During some discussion with the drow elf, we determine that this is Nesner, “The Black Spider” After a few minutes of discussion, it is obvious that we are not going to be able to reach a peaceful accord and fighting must commence.

4 spiders appear out of nowhere and attack. They manage to web Welby and Adrik. Crumm misses his attack on Nesner. Cade moves into position to cast witch bolt and he misses. Morgran who is entranced, defends Nesner and attacks Cade for attacking Nesner. Luck must be on Cade’s side because Morgran misses for the first time in this cave. How fortuitous. Adrik fights to get out of the web, but can’t. Welby pokes at the spider that has him encased, but misses. He then attempts to hide in the web. Cade is barely missed by a spider web shot at him. Welby, Cade and Crumm get attacked by a spider. Crumm avoids the attack, but Welby and Cade get bitten. They not only take damage, but they are poisoned.

Cade reacts with a hellish rebuke and burns the spider for 20 points of damage. Morgran(still under a spell) swings at Gundrin and misses. Gundrin, unsure of what is going on, disengages and leaves the room. Adrik continues to attack his web without any luck. Welby quaffs a healing potion in preparation of the next round of attacks from our enemies.

Spider hits Cade and knocks him out. Another spider hits Welby and drops him. The drow sends three bolts at Crumm and connects to the tune of some minor damage. Have things ever looked so bleak for our champions?

But, the tide starts to turn…. Crumm attacks a spider with Thunder smite and gives him a good smackin’… Morgran, thinking clearly now the rain has gone, enters a frenzied rage and kills the spider closest to him. Adrik, heals his fallen allies and brings Cade and Welby back to their feet. Welby whacks himself out of the web (hey his words not mine) Just as he sighs in relief, a spider slams him, knocking him back to the ground… the party does notice he at least has a smile on his face this time.

A spider webs Crumm, and another spider attacks Morgran but misses.

Crumm breaks out of the web. Cade hexes a nearby spider, casts witch bolt but misses. Morgran gives a spider a good slice, and Gundrin reenters the fray by critting a spider with his crossbow.

Adrik, once again showing what a team player he is, gathers the team in a circle, pivots amongst them, and brings an intense feeling of healing over them.

Welby misses on three attacks, wastes his inspiration and hides in embarrassment. It has definitely been a rough day for Welby.

Spider attacks Morgran and hits for 12 points of damage.

Side note: Party discusses that although Welby feels quite useless right now he has definitely contributed to the battle efforts. He has soaked up both hit points and healing.

Crumm attacks a nearby spider, fumbles embarrassingly and about hits Cade.

Cade casts magic missile and kills a spider.

Morgran hits a spider twice and cuts him in half. Gundrin misses with his crossbow and Adrik finally rips free from his web.. For some reason at this point…. B grabs Ernie sack.

Welby, after much self reflection on his inadequacies, responds by killing a spider. Crumm heals Nundro for five points .


Somehow in my notes I have no idea what happened to the drow and when it happened.**** all of a sudden I have Nundro being healed.

Welby pops out both Emerald eyes. (gems) Looking through all of the packs, we find potions of healing and clothes… 3 elf sizes, other three very large sets. Found 50 gp, 20 sp, 3 ornate packs…. in the packs we found Travelling spell books, cloaks (magic), Pearl(magic) and lanterns.

Party decides to take a short rest. Gundrin gives Nundro a potion of healing.

4 Magic Items
- Cloak of Elvinkind Welby
lantern of revealing Cade
Pearl of power Adrik
Gauntlets of ogre Power Morgran

Spell book

Cantrips: mage hand, ray of frost, shocking grasp

1st level: mage armor, maggic mirror, shield

2nd level: invisibility, suggestion

Nundro: youngest of three rockseekers, has been interrogated harshly, spared to get information

Investigate one final room and Wave echo cavern is complete.

Gundrin and Nundro are very appreciative of us helping them find the mines and saving their family. They will give of 10% of all mine profits.

Arrive in Phandaelin as a storm is brewing. We arrive at the Stone Hill Inn.

All level up to 5th level

New day: Headed to see Syldar.

Travel to Pine Tree Ridge and talk to Lady Van Pelt. She is looking for adventurers to rid the area of a necromancer.

Northeast-on Tribor Trail past the ruins on Conyberry- sets near a marsh.

Head out NE on the Tribor Trail

We follow trail to Agaths’s lair— lair is adorned with old elven shelves and chests. The air grows cold and a female elf appears…. She was once beautiful, but now she is old and ugly.

Request to know the location of Bogentles spellbook—- She tells us she traded it to the Necromancer TSERNOTA in the town of Iriaelor over 100 years ago. she says to start there and wishes us good luck. We will deliver this info to Sister Gariel. Before we head back we complete an long rest in an old inn in Conyberry.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.