Healing and Rest

Short Rest :
All normal rules for a short rest apply. On a short rest a character may use hit dice, clerical spell healing, potions or other abilities & items that grant healing during a short rest.

Long Rest :
All normal rules apply for a Long rest. The following rules replace the normal healing rules for a long rest.

  • Characters receive 1/2 their spent hit dice back at the end of a long rest
  • At the beginning of a long rest , characters may use any remaining hit dice, clerical spell healing, potion or other abilities & items that grant healing during a short rest
  • Characters receive 1 full max hit dice + con bonus per level in HP back at the end of a long rest.

The following guidelines will be used to gauge the danger / safety of taking a long rest.

Risk Assessment :

If a Rest fits with the Story – Ignore the table below

Encounters Chance of Danger Risk Assessment
6+ Enc. Full Rest Success
=< 6 Enc. 20% chance of Danger Low Risk
=< 4 Enc. 60% chance of Danger Med Risk
=< 2 Enc. 80% chance of Danger High Risk

Healing and Rest

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