Morgran Ungart

Dwarven Barbarian procreator

Description:

Morgran Ungart (Robin)

Male | Neutral Good | Dwarf | barbarian 5



  • Strength: 17/19 (+4)
  • Dexterity: 12 (+1)
  • Constitution: 14 (+2)
  • Intelligence: 11 (0)
  • Wisdom: 11 (0)
  • Charisma: 11 (0)

  • Acrobatics: +1
  • Animal Handling: +0
  • Arcana: +0
  • Athletics: +7
  • Deception: +0
  • History: +0
  • Insight: +0
  • Intimidation: +3
  • Investigation: +0

  • Medicine: +0
  • Nature: +3
  • Perception: +0
  • Performance: +0
  • Persuasion: +0
  • Religion: +0
  • Sleight of Hand: +1
  • Stealth: +1
  • Survival: +3

Hit Points: 69 HP | Hit Dice: 5d12+20 | Initiative: +1 | Attack Bonus: +2 | Armor Class: 16

Feats: Tough

Special Abilities: Darkvision (60 feet), Boots of Striding and Springing, Danger Sense, Dwarven Resilience, Extra Attack, Frenzy, Rage (3/long rest), Reckless Attack, Stonecunning, Wanderer

Attacks: Tough

  • +1 Greataxe ( +8, 1d12+5 slashing damage )
  • Handaxe ( +7, 1d6+4 slashing damage )
  • Javelin ( +7, 1d6+4 piercing damage )
  • Unarmed strike ( +7, 5 bludgeoning damage )

Magic Items: +1 Greataxe, Boots of Striding and Springing, Gauntlets of Ogre Power, Potion of Growth, save adv vs. breath weapon of type dragon

Other Gear: Backpack (7 @ 30 lbs), Bedroll, Block and tackle, Clothes, common, Clothes, traveler's, empty silver snuff box - "Dreams", Handaxe (x2), Hunting trap, Javelin (x4), Mess kit, Pan flute, Pan flute, Playing card set, Potion of healing (x3), Pouch (4 @ 2.5 lbs), Rations (x10), Rope, hempen (50 feet), Shield, Smith's tools, Smith's tools, Talon - silver chased scabbard (Aedite Tresendor knight) "The Black Hawk" Bird of prey, Tent, two-person, Tinderbox, Torch (x10), tusk, Waterskin (x2)


Bio:

Your parents lived in the prosperous village of Thundertree, east of the city of Neverwinter and at the edge of the Neverwinter Wood. But when nearby Mount Hotenow erupted thirty years ago, your parents fled, carrying you in your infancy. Your family drifted from village to village around the region, finding work as servants or laborers where they could.

You’ve spent the last few years in Neverwinter as a porter and laborer at the city’s bustling docks. But it’s clear to you and everyone around you that you are destined for much more. You stood up to an abusive ship captain once, so other dockworkers look up to you. Someday, you’ll come into your own. You’ll be a hero.

Personal Goal: Drive off the Dragon. The ruins of Thundertree call to you. Your family and their friends once lived in prosperity there, and now they’re reduced to menial labor. The ruins are haunted by ash zombies, and rumor has it a dragon has made its lair in the Old Tower, but those are problems a hero can solve. Slay the dragon, or drive it off, and you’ll prove – to yourself and everyone else – you’re a real hero, destined for greatness.

Even your cousins, the rockseekers, especially Gundran , believe that wholeheartedly.

Morgran Ungart

Reckless Abandon LLC luethian deucek195